Creation of a free point |
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Creation of a free point with integer coordinates. |
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Creation of a linked point ( linked to line, ray, segment, vector, circle, circle arc, broken line or polygon) |
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Midpoint creation. |
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Creation of an orthogonally projected point on a line, ray, segment, vector. |
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Creation of a point defined through abscissa relative to two other points. |
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Coordinates-defined point creation in a frame. |
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Affix-defined point creation in a frame |
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Gravity center of a triangle creation. |
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Barycenter creation. |
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Creation of a point image of another through a translation vector of which is the sum of two vectors. |
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Creation of a point image of another through a translation vector of which is the product of a vector and a number. |
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Creation on a point inside a polygon. This point can be moved but will stay inside the polygon. |
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Frame creation |
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Intersection of two objects creation (lines, rays, circles, circle arcs). |
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Line creation through two points. |
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Parallel line creation. Click first on a line, ray, vector or segment then on a point. |
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Perpendicular line creation. Click first on a line, ray, vector or segment then on a point. |
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Angle bisector creation. |
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Perpendicular bisector creation. |
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Horizontal line creation. |
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Vertical line creation. |
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Line defined through point and slope creation. |
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Line defined by an equation in a frame. The equation may be of any kind, for example 2*x+3*y-5 = 0 or x = rac(2) or y = rac(2)*x+1 |
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Segment creation. |
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Ray creation. |
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Vector creation (it is a segment with an arrow not a real vector). |
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Circle through center and point creation. |
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Circle through center and radius creation. |
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To create a parallelogram by clicking on three vertexes. |
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Direct square creation |
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Direct triangle creation |
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Polygon creation. |
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Regular polygon creation |
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Broken line creation. |
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Non-oriented angle mark creation. |
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Oriented angle mark creation. |
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Segment mark creation. |
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Abscissa measure relative to two other points. Points have to be aligned. |
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Creation of image objects through a translation. Click first on the starting point and ending point of the translation vector. Vector of translation blinks. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the vector is blinking). |
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Creation of image objects through a translation by giving the translation vector coordinates in frame. Enter first the vector coordinates in the dialog box then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the translation vector is blinking). |
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Creation of image objects through a axial symmetry. Click first on the symmetry axis (line, ray, segment). Axis blinks. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the axis is blinking). |
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Creation of image objects through a central symmetry. Click first on the symmetry center (point). Center blinks. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the center of symmetry is blinking). |
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Creation of image objects through a central symmetry. Click first on the rotation center (point). A dialog box pops up. Enter the angle of rotation. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the center of rotation is blinking). |
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Creation of image objects through a dilation. Click first on the dilation center (point). A dialog box pops up. Enter the dilation ratio. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the center of dilation is blinking). |
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Creation of image objects through a direct similitude. Click first on the dilation center (point). A dialog box pops up. Enter the similitude ratio and angle. Then click on an object to create it's image (line; ray, segment, circle, circle arc, polygon, broken line). You can click on several objects (as long as the center of similitude is blinking). |
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Use of a virtual protractor in order to rotate a point around another one. |
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Little circle arc creation through three points. See the circle-arc. |
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Big circle arc creation through three points. See the circle-arc. |
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Direct circle arc creation through three points. See the circle-arc. |
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Indirect circle arc creation through three points. See the circle-arc. |
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Surface creation delimited by a circle, polygon, circle arc, point locus (closed). See the surface. |
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Surface creation delimited by two point locus. |
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Surface creation delimited by a point locus and a line. Locus extremities are projected on the line to define the edge. See the surface. |
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Surface creation delimited by a point locus and two points. See the surface. |
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Free value display creation. See the value display. |
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Linked to point display creation. See the value display. |
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Free text display creation. See the text display. |
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Linked to point display creation. See the text display. |
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Creation of a free line equation display (the equation is reduced, kind of y = ax+b or x = k). |
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Creation of a line equation display linked to a point ((the equation is reduced, kind of y = ax+b or x = k). |
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Creation a a free image display. |
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Creation of an image display linked to a point. |
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Creation of a formula editor associated with a calculation or a function. |
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Creation of a linked point locus generated through a linked point. See the linked point locus. |
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Creation of a cursor. The cursor may be horizontal or vertical, with integer values or not. See also the cursors. |
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Creation of a real function of one variable and if wished drawing of it's curve. |
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Creation on a point on a function curve by specifying it's abscissa. |
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Graph of a real function creation in a frame. See Function curve. |
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Tangent creation on a curve by specifying abscissa of the point. It is the result of an intern construction. |
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Pinning a mobile point. It won't be movable until unpinned. |
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Unpinning of a pinned point. |
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To get a point marked for trace. If Trace icon is activated, the points marked will leave a trace when moving. |
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To get a point unmarked for trace. The point will not leave a trace when moving. |
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New real calculus creation. |
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